"We didn't receive any messages and Captain Blackadder definitely did not shoot this delicious plump breasted pigeon, sir "
Radios are all very well, but sometimes you can't use them. This is usually due to either; someone on the other team listening in, the batteries going, being too close to the enemy to speak or, as I often find, some half-wit on your team jamming down the call button every 2 minutes resulting in damage both to your eardrums from the hideous bleeping that ensues and to their head when you catch up with them.
To get round this, we have hand signals. While at a first glance these may look just like you're playing charades (and indeed, many times I've had my team shouting "ooh, I know, it's 'The Great Escape'" and then getting gunned down by the ambush I'd been trying to tell them about), this is not the case and that's why we have this section of my guide. Below are some of the common hand signals you may see. These have all been expertly sketched for your viewing pleasure, and to help out even more I've even included what they mean underneath. Can't say fairer than that can I?
|Close on me
Form up on my position, I have something to tell you.
Generally people also crouch automatically at this point.
This is normally followed by an indication of where they are and numbers.
If I'm crouched I tend to use a shortened version of this which is a motion of pushing down with a flat hand. People usually get the idea.
A chopping motion starting from the top and coming down. Red arrow optional.
The way ahead appears to be clear.
The hand is pumped up and down indicating you should move your arse. This is often confused with the American "Halt" command. There again, who'd want to fight with the US anyhow? ;)
Fairly obvious really. A similar command is with the arms held slightly higher, level, which is form skirmish line. Didn't have the width to show that one though.
Similar to halt, but the arm is held much higher. This demonstrates my comedy monkey arms quite well too.